16:32 Bit Interoperability
The 32-bit
implementation of OLE 2 is compatible with OLE 1 applications in the manner
described above. Interoperability is achieved by converting calls made on
objects in one model into calls suitable in another model. For example, if a
call is made by a 16-bit application to an object that is a 32-bit
implementation, the OLE 16:32 interoperability (thunk) layer takes care of
marshalling and converting parameters between the two models.